Bring your physics to life withPhysSound!
-Impact and Sliding sounds.
-User defined material types that allow unique sounds to be played based on the kind of object hit.
-Ability to play different sounds based on the impact force.
-Support for all colliders including Terrains.
-Support for both 3D and 2D physics.
v2.5.2 - Fixed bug where slide sounds would not stop playing. v2.5.1 -Added 'Hits Triggers' option to PhysSound Objects. See docs for details. -Renamed "Temp Audio" to "Audio Pool" v2.5.0 -PhysSound can now detect collisions for objects that use trigger colliders (such as kinematic rigidbodies). -Added the Pitch Scale Mod property to PhysSoundMaterials. See docs for details. -Moved the Range and FoldoutList classes to the PhysSound namespace. v2.4.0 -Improved impact sound detection for objects with concave mesh colliders. -Added Collision Mask option to PhysSound Materials. See docs for details -Added Slide Vol Multiplier option to PhysSound Materials. See docs for details. -Use PlayClipAtPoint renamed to Use Temp Audio. -AudioSources used by Use Temp Audio are now pooled. -Renamed the "Material Type Editor" to "PhysSound Settings". -Added the "Temp Audio Pool Size" option to the PhysSound Settings window. See docs for details. -Auto Create Sources and Use Temp Audio can now both be selected at the same time. v2.3.1 -Fixed a bug where audio containers would sometimes not update to match the associated PhysSoundMaterial. v2.3.0 -Added the Use PlayClipAtPoint option to PhysSoundObjects. See docs for details. -AudioSource fields on PhysSoundObjects will no longer be created for audio sets with null Slide audio clips. -Added new objects and sounds to the demo. -Fixed PhysSound Material Type Editor window title. v2.2.1 -Added the SetEnabled method to PhysSoundObjects. See the docs for details. -Made some slight optimizations to PhysSoundObjects. v2.2.0 -Added the Slide Pitch Mod property (See docs for details). -All PhysSound scripts are now contained in the "PhysSound" namespace. v2.1.0 -Added the Impact Normal Bias property. (See docs for details) -Slightly altered the layout of the PhysSound Material editor. -Added additional error messages and visuals to the PhysSound Material editor. -Added additional error messages to PhysSound Objects. v2.0.0 -Completely revamped all scripts. -Added the ability to create user-defined Material Types using the PhysSound Material Type Editor. -Removed hardcoded Hard and Soft audio sets. -Removed the Sound Mode option as it is no longer needed. v1.1.0 -Added options for specifying what sound set (if any) should be used when colliding with an object that does not have a PhysSoundMaterial. -Added a demo scene. v1.0.0 -First release