The Character System is a universal bipedal character controller, made for Unity's Mecanim. Feel free to watch the 'Feature Video', linked below (Retargeting guide included!)
Video |
Video |
Mecanim Demo |
Legacy Demo
:: Unity 5 ready::
Features :
182 Animations:
Anim sets & Controllers?for :
Walking, Jogging, Sprinting, Jumping, Sneaking,
Balancing, Falling, Wall Running, Climbing,
Swimming, Flying, Jumping over objects,
Sword Fighting, Rifle Shooting, Bow Shooting,
Pistol Shooting, Evading, Punch & Kick Fighting,
Pulling, Pushing, Throwing, Dancing and more.
Camera Controller :
First person
Third person
Orbit camera
Idle Orbit?
Key Controllers :
Weapon switching
Double tap evading
Climb system
Swim & Dive system
Fly system
Combat combo system
Fall & Stand up physics system
IK feet alignment
IK aiming
Assets :
Environment Assets CSE
3 Example scenes
Source code in C#
Ninja character in 3 LOD stages
Weapon set
Dummy test character
Zipped 3.5x Character System
5.5 Unity 5 ready! 5.1 New! -Added Quick Start Guide PDF file. - Cool-down for Evade lowered - Cool-down for Weapon Switch lowered - Rotation speed raised - Excluded the Unarmed state from Weapon Switch, makes cycle through much more fluently - Excluded auto collider startup settings. - RootBone is now public an can be assigned by hand. - DoubleTap time-window extended 4.2.6 New! - Added 4 new animations. Death_1, Death_2, Hit_1, Hit_2 Fixed - minor bug for triggering action due player input.