Character System

The Character System is a universal bipedal character controller, made for Unity's Mecanim. Feel free to watch the 'Feature Video', linked below (Retargeting guide included!)

Video | Video | Mecanim Demo | Legacy Demo

:: Unity 5 ready::

Features :
182 Animations:
Anim sets & Controllers?for :
Walking, Jogging, Sprinting, Jumping, Sneaking,
Balancing, Falling, Wall Running, Climbing,
Swimming, Flying, Jumping over objects,
Sword Fighting, Rifle Shooting, Bow Shooting,
Pistol Shooting, Evading, Punch & Kick Fighting,
Pulling, Pushing, Throwing, Dancing and more.

Camera Controller :
First person
Third person
Orbit camera
Idle Orbit?

Key Controllers :
Weapon switching
Double tap evading
Climb system
Swim & Dive system
Fly system
Combat combo system
Fall & Stand up physics system
IK feet alignment
IK aiming

Assets :
Environment Assets CSE
3 Example scenes
Source code in C#
Ninja character in 3 LOD stages
Weapon set
Dummy test character
Zipped 3.5x Character System

Release Notes

5.5 Unity 5 ready! 5.1 New! -Added Quick Start Guide PDF file. - Cool-down for Evade lowered - Cool-down for Weapon Switch lowered - Rotation speed raised - Excluded the Unarmed state from Weapon Switch, makes cycle through much more fluently - Excluded auto collider startup settings. - RootBone is now public an can be assigned by hand. - DoubleTap time-window extended 4.2.6 New! - Added 4 new animations. Death_1, Death_2, Hit_1, Hit_2 Fixed - minor bug for triggering action due player input.

Basic Information
Latest Version
5.5 (11 Mar 2015)
Publisher
Robin Schmidt
Category
Templates
Size
162.4 MB
Price
free
Asset Rating
(149)
Extended Information
Unity Versions
4.2.0, 5.0.0
State
Deprecated