Edy's Vehicle Physics

EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.


FAQ | Live demo | Features | Documentation


⚠️ Note: This asset is not the paid version of Vehicle Physics Pro. They're separate products implementing different vehicle simulation models. More information


Features:


Ready-to-use vehicle prefabs with different setups (more realistic, more arcade, drifting, etc)

• Precise control and fun to drive vehicles even with keyboard / touch screen.

Any vehicle setup: street, truck, racing, drifting...

• Vehicles can be rigged and configured in minutes (Video tutorial)

Easy integration into existing projects: just drop a prefab in your scene and hit and play.

Vehicle damage effects, including deterioration of handling.

Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.

• Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...

• Built-in “Pause” function for vehicles without setting timeScale to zero.


Release Notes

v5.5.3

  • Fix for Unity not respecting the WheelCollider settings in some situations

v5.5.2

  • Hotfix: Fix minimum spring rate in WheelCollider

v5.5.1

  • Hotfix: Ensure WheelCollider settings are properly applied

v5.5

  • Any Physics.gravity direction or magnitude is now supported
  • Vehicles support custom gravity independently of the Physics.gravity setting
  • Added CustomGravity script to demonstrate how to use custom gravity in vehicles
  • Removed obsolete WheelCollider sprung mass stuff

v5.4


Improvements:

  • Updated stunt ramp to be more effective
  • Improved physics materials, friction and collisions
  • Updated Project Settings for better physics configuration
  • Optimized generation of tire marks
  • Added tooltips to the VehicleDamage inspector

Fixes:

  • Fixed particle shaders in some hardware
  • Fixed vehicles with multiple colliders being changed to layer 2
  • Fixed new physics materials being instantiated incorrectly
  • Fixed applying excessive reaction force on less-massive rigidbodies

v5.3 SP1


Features:

  • Added input settings for camera movement
  • VehicleController script exposes front and rear axle positions
  • VehicleStandardInput: added option to remove throttle on handbrake
  • VehicleDamage: new method RepairImmediate to repair the vehicle instantly
  • CameraController: added option to reset the camera orbit mode when enabled

Improvements:

  • VehicleStandardInput now restores car's input values when disabled
  • VehicleDamage: added fail-safe warnings on missing meshes
  • VehicleAudio can now simulate vehicles with 1 gear (i.e. go-kart)

Fixes:

  • Fixed warning in Camera Controller prefab
  • Fixed warning on importing L200 collider
  • Reorganized folders and file names
  • Fixed nullptr exception when Wheel Position Mode is Fast
  • Fixed skidmarks being incorrectly drawn in some cases

v5.3


Features:

  • Camera: new auto-field of view feature
  • Camera: new free camera mode
  • VehicleController: built-in pause and single-step

Improvements:

  • Tested on Unity 2017.3, 2018.0, and still compatible with Unity 5
  • Ensured FollowHeading component to override input scripts
  • Now using simple lighting in all sample scenes

Fixes:

  • Fixed C# compilation error on recent Unity versions
  • Fixed runtime errors on terrain textures on recent Unity versions

Basic Information
Latest Version
5.5.3 (03 Sep 2025)
Publisher
Edy
Category
Tools/Physics
Size
37.9 MB
Price
€55.2
Asset Rating
(507)
Extended Information
Unity Versions
2018.4.26, 2022.3.20
Render Pipelines
BIRP URP HDRP
State
Published