📧 Support: octamodius@yahoo.com | Forum
GSpawn is a powerful and intuitive level design plugin built directly for the Unity Editor.
Create modular environments, populate worlds, and iterate faster — all inside the Scene view.
🔗 Quick Links
🎬 Learn GSpawn
🚀 Get Started
🔹 Basic Workflow Tutorials
🧱 Modular Building Tutorials
🎨 Decoration & Brush Tools
🧩 Tile Rule System
🌟 Why GSpawn?
GSpawn removes friction from level design by combining powerful tools with a streamlined workflow.
Designed for indie developers, studios, and level artists who want speed, control, and flexibility.
🔧 Key Features of GSpawn – Level Designer
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🧱 Smart Modular Tools
• 3D Tile Rules – Intelligent tile placement with support for ramps and platforms
• Modular Wall Builder – Automatic structure detection (no manual naming required), corner handling, and pillar support
• Extrude Gizmo – Extend walls, floors, or tiles instantly
• Mirroring System – Mirror across up to 3 planes
🖱️ Placement & Editing
• Curve Spawning – Fences, roads, vegetation, and more
• Grid Snapping – XZ + vertical snapping, auto climb, cursor-aligned grid
• Props Placement – Alignment, embedding, randomization, offsets, scaling, rotation
• Scatter Brush – Density, slope filtering, alignment, spawn chance
🎮 Physics & Interaction
• Physics-Based Spawning – Real-time or instant placement
• Rotate & Scale – Direct manipulation via mouse or hotkeys
• Erase Tools – Precision removal using cursor or brushes
📦 Prefab & Scene Management
• Prefab Libraries – Search, filters, profiles, drag & drop
• Prefab Replacement – Swap instances instantly
• Object Groups – Organize scene elements efficiently
🧰 Advanced Tools
• Tile Tools – Segment & box spawn, terrain projection, overlap detection
• Selection Tools – Rectangle, box, and segment selection
• Transform Gizmos – Move, rotate, scale, universal
• Custom Shortcuts – Fully configurable hotkeys
🔍 Asset Disclaimer
The following asset packs were used in screenshots and videos and are not included:
🤝 Support
Have questions or need help? Feel free to reach out.
GSpawn - Level Designer 3.6.0
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GSpawn - Level Designer 3.5.0
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GSpawn - Level Designer 3.4.4
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GSpawn - Level Designer 3.4.3
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GSpawn - Level Designer 3.4.2
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GSpawn - Level Designer 3.4.1
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GSpawn - Level Designer 3.4.0
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GSpawn - Level Designer 3.3.9
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GSpawn - Level Designer 3.3.8
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GSpawn - Level Designer 3.3.7
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GSpawn - Level Designer 3.3.6
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GSpawn - Level Designer 3.3.5
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GSpawn - Level Designer 3.3.4
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[Improvement]: When highlighting prefabs in the prefab manager (default: [SHIFT + C]), all prefab libraries are now auto expanded.
[Bug Fix]: Fixed horizontal padding no longer being applied incorrectly when connecting segments in Segments Spawn.
[Bug Fix]: Fixed prefab lib pinned state showing in UI even if lib is not pinned.
[Bug Fix]: Fixed exception being thrown due to dangling references to destroyed prefabs (caused by PrefabTags enum field).
[Bug Fix]: Fixed example prefab rejected when wall piece names were manually setup.
GSpawn - Level Designer 3.3.3
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[Feature]: Added Pin button for prefab libraries.
[Improvement]: The Selection Segments tool now uses triangle precision when selecting objects.
GSpawn - Level Designer 3.3.2
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[Improvement]: The default grid opacity has been reduced, making it easier on the eyes when a small cell size is used.
[Improvement]: Searching by name in tree views (libraries, object groups etc) has been improved. Matches now also included items which are children of parents that are not expanded. Indenting is no longer applies when searching by name.
[Improvement]: Alignment highlight colors have been swapped to more accurately indicate the alignment axis.
[Improvement]: Alignment hints are now turned off by default.
[Bug Fix]: Fixed segments not being rotated correctly when using the Segments spawn tool.
GSpawn - Level Designer 3.3.1
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[Feature]: Automatic wall piece detection when using inner and outer corner pieces.
[Improvement]: Minor code changes and improvements.
[Improvement]: When creating prefabs from selected objects, prefab instances are preserved if possible.
[Improvement]: Eliminated requirement that wall prefabs should have 0 rotation.
[Improvement]: Added alternative wall piece names -> StraightToOuter/FirstStraight,
StraightToInner/LastStraight).
GSpawn - Level Designer 3.3
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[Feature]: Implemented 'bump height' for 3D Erase Brush.
[Bug Fix]: Fixed drag and drop issue on macOS.
[Bug Fix]: Fixed 3D Erase Brush not erasing objects correctly in partial overlap mode.
GSpawn - Level Designer 3.2.9.2
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[Feature]: Added negative padding support for the extrude gizmo.
[Bug Fix]: Fixed missing GUI icon in Unity 6000.
[Bug Fix]: Fixed Unity 6000 warnings.