Easy Build System - Modular Building System

Easy Build System is a complete building framework for Unity.

Everything you need to implement a full building system.

Extensible, source-included, and built to scale.


🚀 Getting Started

Set up a full building system in any scene with just a few clicks.

Docs include beginner guides, API reference, and architecture overview.

🛠️ Modular & Intuitive Workflow

Custom inspectors, visual gizmos, and editors make setup fast.

One-click presets let you share settings across parts instantly.

Each feature is a standalone module: grids, batching, saving, grouping.

Enable only what you need. Lightweight, no hard dependencies.

🎮 Cross-Platform Ready

Supports Legacy Input Manager and the new Input System out of the box.

Compatible with Standalone, Android, iOS, WebGL, Console, and VR/AR/XR.

Switch input backends without modifying your building setup.

⚙️ Flexible API & Full Source Code

Complete C# source included, following Unity conventions.

Clean architecture with consistent naming and XML documentation.

Designed for customization and extension. No external dependencies.

Assembly definitions included for fast compilation.


📦 Demos & Extensions

Multiple demo scenes showcase core features and input setups.

First person, third person, top-down, orbital, mobile, gamepad, and VR.

Extensions provide ready-made templates for common game genres.


🔗 Integrations

Game Creator 2 Inventory

Game Creator 2

PlayMaker

PUN 2

Fish-Net

Mirror


🖥️ Unity Version & Render Pipeline Support

Standard Render Pipeline 2021.1+ / 2022.1+ / 2023.1+ / 6.4+

Universal Render Pipeline (URP) 2021.1+ / 2022.1+ / 2023.1+ / 6.4+

High Definition Render Pipeline (HDRP) 2021.1+ / 2022.1+ / 2023.1+ / 6.4+


🌐 Community & Resources

Documentation Complete guides, API reference, and architecture overview.

YouTube Tutorials, feature breakdowns, and update previews.

Discord Community hub for support, feedback, and discussions.

Twitter Follow updates, announcements, and development news.

Support Direct technical assistance when you need help.


Questions? Reach out on Discord or contact Support.


See the Technical Details section for the full feature breakdown.

Release Notes

# Version 7.0.1


Fixes

- Building Group bounds now update correctly after a part is adjusted.

- Building Category slot display fixed in the Building Catalog Menu UI.

- Fixed missing Input Action References on the New Input System.


# Version 7.0.0


> Complete rewrite from the ground up.

> Every component has been redesigned or replaced.

> Migration from 6.x is not supported.


Features

- Hub Editor with 8 pages: setup, samples, integrations,

extensions, integrity checks, release notes, roadmap, licenses.

- Building Grid system with cell-based placement, occupancy

tracking, stage progression, and visual rendering.

- Building Terrain system with full backup and restore at runtime.

- Building Menus UI: Catalog and Radial menus with categories,

slot actions, search, gamepad, and mobile support.

- Building Collections ScriptableObject for reusable part sets.

- Renderer Variant system with material sets per variant.

- Building Rules system with height and category filters.

- Command system (Place, Destroy, Adjust, Upgrade) with Undo.

- Preset system for Building Parts using ScriptableObjects.

- Animation Behavior with Animator states and procedural support.

- Debris Behavior reacting to destruction, falling, and collapse.

- Audio system for building event sound effects.

- Quick Setup tool for one-click scene configuration.

- Building Part creation tool with automatic mesh, variant,

condition, and prefab setup.

- Building Part Registry with auto-refresh post-processor.

- Save system with multiple providers, backup files, scene-based

keys, and mobile auto-save.

- Network adapter interfaces for multiplayer authority and sync.

- Four camera views: First Person, Third Person, Top Down, Orbital.

- Upgrade building mode for switching part variants in place.

- Adjustment building mode for repositioning placed parts.


Improvements

- Shared editor helpers for consistent inspector layouts.

- HashSet-based registries for faster lookups.

- Unified manager API: Register, Unregister, GetRegistered<T>().

- Centralized event-publisher architecture across all systems.

- Building Area redesigned with priority, shapes, and modular rules.

- Building Socket data-driven with cleaner snap results.

- Building Group lifecycle and batching more reliable.

- Building Part split into sub-systems: Renderer, Placement,

Condition, Behavior, Cache.

- Building Input unified for new Input System and legacy input.

- Building Controller simplified with state-based mode management.

- Placement accuracy improved for snapping, grounding, and overlap.

- Collision and stability checks rewritten with fewer false positives.


Removed

- NavMesh Condition removed from core (available as extension).

- Physics Condition replaced by Collapse Condition.

- Linkable Surface and Collision Surface removed.

- Standalone/Mobile Input Handlers replaced by unified Building Input.

- Inspector Building Placer removed.

- Legacy UnityEvents wiring and async preview hacks removed.


Fixes

- Hard-coded restrictions replaced by modular area rules.

- Unstable snapping and socket obstruction edge cases resolved.

- Unreliable overlap detection and bounds issues fixed.

- Batching cleanup issues in Building Groups resolved.

Basic Information
Latest Version
7.0.1 (06 Apr 2026)
Publisher
Mind Code Interactive
Category
Templates/Systems
Size
127.2 MB
Price
€27.59
Asset Rating
(190)
Extended Information
Unity Versions
2021.3.45
Render Pipelines
BIRP URP HDRP
State
Published