Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Version 3.40.1 September 30, 2025
Fixed error loading groupers in analyse scene tab.
Version 3.40.0 Septembr 5, 2025
Added namespaces for the example scripts and made namespaces more consistent.
GameObject.FindObjectsOfType replaced by MBVersion.FindSceneObjectsOfType
MeshBakerEditor:
TextureBakerEditor:
MeshBakerWindow Add Objects Tab:
MeshBakerWindow Analyse Scene Tab:
MeshBakerGrouper:
UnwrapUV2
Added URPUnlitTextureArray shader.