Create an infinite number of basic shapes without a ton of image resources. Control and animate border-width and border-radius.
It is perfect for creating flat styled UI. Easy to understand and well-commented code along with a PDF documentation will keep this package extendable.
Main features:
➤ adjustable border radius
➤ adjustable border width
➤ Fall-off: can be used for soft shadow effect or glow
➤ perfect anti-aliasing of edges at no performance cost
➤ masking
➤ set a sprite to fill the shape of a procedural image
➤ Compatible with Built-in, URP and HDRP
Videos:
Overview/ Get Started
Questions, feedback, bug reports:
assetstore.joshh@gmail.com
[2.2] NEW FEATURES: * Falloff is now independent of global world space scale of the image * Layer is set to UI when added through the "Create" menu to match the default Unity behavior * required additional Texcoords are automatically enabled (also enables easier editing of prefabs with Procedural Images) Optimizations: * reduced memory allocation * Does not create dynamic material instances anymore (removes prefab overrides that can not be applied or reverted) BUG FIXES: * Fixed shader for "Single Pass Instanced" mode * Layout Groups behaving differently with procedural Images than with regular Images. * Modifiers now update correctly when changed via script If you have any problems updating to the latest version. Contact assetstore.joshh@gmail.com