Dungeon Architect

Winner of the Unity Awards Asset Store Award



Dungeon Architect is a procedural level generator. It lets you quickly author your own levels, both at runtime and design-time with powerful editors.


Please visit our website for more info: https://dungeonarchitect.dev






Powerful Designer: Design the layout of your levels using various node based systems. Create key-locks, teleporters, cyclic paths and much more!


Theme Engine: A new way to design the look and feel of your levels using an intuitive node based system


GridFlow: Design the layout of your procedural levels using the flow editor. Then create an infinite number of procedural levels that follow this layout rule. Create cyclic-paths, key-locks, teleporters, shops, treasure rooms, boss rooms and much more


Stitch Room Prefabs: This system lets you stitch together pre-built rooms based on a procedural graph. These graphs are generated using Graph Grammar rules, an intuitive and powerful way of designing your dungeon layouts. It gives you complete control on the layout and opportunities to rewrite and grow the graph as needed


Tooling: Paint your own dungeon layout within the editor for more artistic control or drop in volumes to define fixed room positions


Source Code: Full Source Code access and documentation



Documentation:


- Tutorials (Start Here)


- API Documentation




Support:


- Discord: We have an active discord channel with more than 2k members (invite link in the launchpad after installation). Come join us and we'll help you out with your queries


- Email: support@coderespawn.com


Release Notes

* New: Complete overhaul of stair generation system, producing high-quality procedural stairs fully integrated with Grid Builder. Eliminates visual artifacts present in previous versions.
* New: SGF Chunks can have a nested dungeon within them to create procedural chunks. A new setup wizard is available to help create and setup the procedural chunks
* New: Procedural SGF City Demo (with nested city dungeon inside each chunk): `Assets/CodeRespawn/DungeonArchitect_Samples/DemoBuilder_SnapGridFlow_ProceduralChunks/Nested_City_SGF`
* New: Procedural SGF Grid builder Demo (with nested grid dungeon inside each chunk): `Assets/CodeRespawn/DungeonArchitect_Samples/DemoBuilder_SnapGridFlow_ProceduralChunks/Nested_Grid_SGF`
* New: Rebuilt city wall system to ensure proper door alignment and placement
* New: Added improved city theme with updated art assets
* New: Added "Fixed Height" option for platform volumes. When enabled, platforms will use the volume's exact height instead of auto-adjusting
* New: Enhanced platform volume alignment for smoother snapping to grid positions. Fixes jumpy movement when placing volumes
* New: Added a Randomize helper button to Dungeon actors, located beside the build/destroy controls, enabling quick randomization of dungeon layouts
* New: Negation volumes now utilize a dual-pass system for improved volume exclusion results
* New: Dungeon game objects display an icon in the viewport for easier selection
* Fix: Corrected height alignment issues in Grid Builder's pattern matcher when dungeons are placed away from world origin coordinates. This ensures consistent vertical positioning regardless of dungeon placement location

Basic Information
Latest Version
1.22.0 (29 Nov 2024)
Publisher
Code Respawn
Category
Tools/Utilities
Size
40.3 MB
Price
€276.01
Asset Rating
(197)
Extended Information
Unity Versions
2021.3.44, 2022.3.50, 6000.0.27
Render Pipelines
BIRP URP HDRP
State
Published