Relief Terrain Pack v3.3

Feel relief watching RTP3 in action:

Forum & demos | Documentation PDF | Showcase video | Tutorial video

- AAA look of terrain at great framerates
- 8 POM textures with self shadowing in 1 pass
- Hard, well defined blending between detail maps
- Physically based shading (Unity PBR model)
- Unity5.3 ready
- Tessellation (DX11, openGL4)
- Advanced dynamic snow (with glitter)
- Triplanar with PM shading
- Global color/normal maps
- Terrain holes system
- Advanced dynamic water features
- Emission masks (dry surfaces & fluid - lava)
- Caustics
- And more...

Editor features:
- Built-in geometry blend toolset for seamless merge terrain with your geometry
- Built-in splat composition tools
- Realtime LOD & feature set adjustment
- Can be used on both terrain and arbitrary mesh

Includes new standalone RTP shaders that works out-of-the-box on any mesh including Voxel Terrains solutions (while any simplistic mesh with normals is enough).

Compatible with many products, including:
-TerrainComposer (strong integration)
- uTerrain (triplanar shading)
- TerraVol (triplanar shading with LOD system)
-Planetary Terrain

Package requires GPU with SM3.0
Does not require Unity PRO.

Release Notes

RTP3.3r - fixed Unity 2019.4.17 and up - texture macro redifinition error RTP3.3q - fixed Unity 2019 not setting automatically material on terrain when RTP get added (terrain.materialTemplate not being initialized) - fixed Unity 2019 geom blend painting issues RTP3.3p - fixed TerrainLayer assignment in ->2018.3 upgrade scenario RTP3.3o - fixed TerrainLayer management (when we add RTP to other terrain neighbors they get correct layer references so we can't paint across them w/o problems) RTP3.3n - package version for U2018.3 can handle instanced mode - fixed Geom Blend Standard Shader compilation bug in Unity 2018 - fixed instancing errors RTP3.3m - fixed bug for Unity 2018 shader compiling (versions > 2018.1.0b10) RTP3.3l - fixed bug when using water effects together with "no detail color at far distance" - Unity2018 compatibility issues (temporarily disabled Substance handling) RTP3.3k - cleanup of JavaScript files used in example scene character controller (rewritten to C#) RTP3.3j - fixed obsolete webPlayer error thrown in example scene script in newest Unity RTP3.3i - fixed console error when saving atlas - consistent sRGB flag when saving to texture (combined textures & atlas) RTP3.3h - fixed customizable shaders with wetness (missing BIAS texture samplers) - directional light cookie causing shader output undefined (black terrain) - Unity 2017.1 adjusted (verified using U2017.1.0b9) RTP3.3g - U5.5 & U5.6 compatible version (submitted from U5.5.0p3, U5.6.0f1 tested) - PS4 shader compilation fix - Vulkan shader compilation fix - OpenGL (glcore) checks - Geom blend objects correctly take underlying terrain lightmap scale offset for both baked and realtime GI - Fixed black terrain after lightmapping (remember to add directional light script) 3.3f - Unity5.6_beta10 tested - fixed crosspass heightblending issue - fixed preset restore issue in builds - fixed Standard geom blend shader (specular and metallic) - fixed colorspace set to sRGB (color) for globalcolormap being painted when we're in Linear lighting - sRGB unchecked by default when using height&normals texture generator tool 3.3e - U5.5 compatibility (U5.5.0b6 minimum) - reusing texture samplers for most DX10+ platforms solves problem of "16 samplers limit exceeded" for good - option in LOD manager to exclude deferred path (terrain rendered always in forward) - fixed geom blend standard shader - fixed web gl build causing erros due to substance code present 3.3d - fixed snow color property not reacting in custom inspector - fixed global maps (color, normal, wet) not being refreshed in multiple terrain setup - detail normalmaps are taken from terrain object when RTP component is added] - manual batch button in geom blend is available in both Inedie and Pro Unity 3.3c - Painting wetness crash bug fixed - PBR lighting set to NormBlinnPhong (to remove overbrighten spec visibility term) - Added script to control dielectric spec color 3.3b - water instability (NaN black dots) fix - resource cleanup 3.3 - Unity5.3 PBR compatibility - working openGL4.1 tessellation - simplified features (removed those not used anymore in new Unity) - snow model related to UBER Standard Shader Ultra (micro dissolve tex) - glitter feature - sorted out additional shaders with new custom inspectors for ease of use - gloss baked simplified (stored where it should be - in imported textures MIP levels) - bugfixing (triplanar black glitches on steep cliffs) 3.2i - fixed problem with shadow caster in tessellation when snow/water or caustics enabled - fixed bug with substance acquiring for RTP on mesh -fixed LOD manager handling shader compilation for systems that handle CR+LF line endings 3.2h - terrain material type set to custom fix - HLSL compatibilty (PS4 tex2Dgrad problem) - more output platforms - fixed issue in triplanar standalone shader - better cleanup scene from unreferenced textures 3.2g - U5.1 compatibility issues fixed 3.2f - alphamaTextures access in ReliefTerrain.cs script fixed 3.2e - fixed GI tiling bug for terrain. Now terrain bounces light with right color (the color of terrain output albedo) taken from the right place. - Standard Shader customized to act as geom blend shader 3.2d - Unity5.0.0f4 fixes - WebGL build fixes - new soft POM self-shadowing routine 3.2c - tessellation fixes (reapply heightmaps to match colliders/details to tessellation heightmap) - all lightmap types available (including separate directional for both realtime and baked lightmaps) - compatibility with Unity5.0.0f3 (additional shaders should get compiled w/o errors) - other multiple shader fixes 3.2b - fixes (including Unity5 beta21 compatibility) - improved geom blend features (works with tessellation too) 3.2 - Unity5 realtime GI compatible - Unity5 - new Unity's PBS in deferred - Tessellation - Aniso filtering in non atlased modes 3.1 - New PBL (physical based lighting) render pipeline - IBL features compatible with Skyshop - Holes on terrain - New UV blend features - New global map type - global ambient emissive with baked shadows - Emissive features - Advanced global colormap blending - Any fog type handling (to be set in LOD manager, not only Exp2) - New standalone shaders that uses RTP core engine (any voxel terrain mesh works with RTP out-of-the-box) - RTP works with PlanetaryTerain system (via dedicated shader based on RTP shading core engine). - New geom blend features - multiple object editing - New configurable shaders - 1/2 layers PM with almost all RTP features - Fixed detail heightmap blending - Multiple terrains on one scene can be tiled independently - More adjustement modifiers (saturation/brightness on all stages) - LOD manager interface sorted out and more...

Basic Information
Latest Version
3.3r (11 Jan 2021)
Publisher
Tomasz Stobierski
Category
Tools/Terrain
Size
267.4 MB
Price
€36.8
Asset Rating
(615)
Extended Information
Unity Versions
5.5.0, 2018.3.2
State
Published