This pack includes missiles, explosions, flamethrowers and several other effects perfect for sci-fi combat and environments.
The particle effects mainly use additive textures and are made to look bright and glowy without the need for post-processing effects.
The prefabs are sorted into 3 main categories for ease of use. The range of effects supports genres such as RPGs, shooters, platformers and adventure games.
See the full list of effects in the technical description.
✅ Standard and URP support
✅ For 2D & 3D projects
Features
Extra integrations
Check out Projectile Factory for an easy-to-use, yet versatile integration for the missile effects in Sci-Fi Arsenal. It simplifies customization and gets the effects game-ready quickly!
v1.72 (Available in 6000.0.23f1 and up)
v1.71 (Available in 2022.3.21f1 LTS and up)
v1.70 (Available in 2019.4 LTS and up)
v1.70 (Available in 2019.4 LTS and up)
This update adds 95 new prefabs and improves performance.
Effects use slightly less particles, causing less overdraw. Textures have been scaled up and fitted better to the canvas. More textures are shared between effects.
See new effects: https://twitter.com/Archanor/status/1433824178705207308
v1.67 (Available in 2019.4 LTS and up)
This patch adds two alternative missile effects that may look better in VR / FPS perspective, as well as enabling AACS for particle systems that improves their look in URP.
- Added Capsule Laser Missile FX (6 prefabs)
- Added 3D Bolt Missile FX (6 prefabs)
- Enabled Apply Active Color Space in particle systems
v1.66 (Only for 2019.3)
- Added an optional Upgrade Package for Materials to switch out the newer Standard Particle Shader with Standard Legacy Shaders
Legacy shaders have more limited functions but might work in HDRP.
v1.65 (Available in 2019.3 and up)
- Added URP upgrade solution
- Added a new rocket projectile model
- Updated portal effects to use Orbital Velocity
- Upgraded materials to use new Standard Particle Shader
- Fixed some bugged effects
- Re-organized demo materials
v1.6 (5.3.4 and 2017.1)
To ensure the latest update works smoothly, please consider removing the older version before you import the latest version of the asset. The latest update features hierarchy updates and will be easier to browse.
The latest update also features major FX improvements, including optimizations and all new content! Asset is submitted in 5.3.4 and 2017.1
- 11 new FX and 58 new prefabs
- Added Powerup FX (7 prefabs)
- Added Hologram FX (5 prefabs)
- Added WavePortal FX (6 prefabs)
- Added Forcefield FX (5 prefabs)
- Added Flare FX (6 prefabs)
- Added Smoke FX (2 prefabs)
- Added Spark FX (2 prefabs)
- Added Spin Aura FX (5 prefabs)
- Added BulletV2 FX (5 prefabs)
- Added Fog Shield FX (6 prefabs)
- Added Spin Shield FX (6 prefabs)
- Added randomized pitch script for sound effects
- Updated and fine tuned every effect
- Updated and added new sound effects
- Updated demo scenes
- Effects are better sorted
- Effects should now scale better
- Effects have been optimized to re-use textures better
- Total asset size reduced from 125 mb to 88 mb
v1.51 (5.3.4 and up)
- 1 new effect and 5 new prefabs
- Added new Soft JetFlame
- Fixed script error in BeamScript
- Fixed missing script on Energy Charge effect
- Fixed wrong color on Nova effect
v1.5 (For 5.3.4 and up)
- 8 new FX and 47 new prefabs
- Added new Sharp Missile FX (10 prefabs)
- Added new Loot FX (7 prefabs)
- Added new Zone FX (5 prefabs)
- Added new Buff FX (5 prefabs)
- Added new Aura FX (5 prefabs)
- Added new Shield FX (5 prefabs)
- Added new Nova FX (5 prefabs)
- Added new Beamup Cloud FX (5 prefabs)
- Updated all Zone FX
- Replaced .JS with .CS
- Replaced some textures
- Minor optimizations
- Minor fixes
v1.41
- Retouched some effects
- Cleaned up some redundant files
- Fixed some missing materials
- Fixed asset clash with Magic Arsenal
- Better naming conventions for trail particles on missiles
- Organized project folder
v1.4
- 53 new prefabs
- Optimized and retouched several effects
- Added Beams
- Added new missile explosion
- Added new color for fire effects
- Added 6 new muzzleflashes
Effects now share more materials than before to save RAM. About 13 textures are no longer used. (But are still available in the project)
v1.3
- 30 new prefabs total
- 5 New flamethrower effects
- 5 New fireball projectile & impacts
- 5 New bullet projectile & impacts
- 5 New fire effects
- New fire spritesheets
- Laser projectile has added volume
- Laser bolt projectile has added volume
- Shockwave impact has added volume
v1.2
- The base folder hierarchy has been updated for future stability and better compatability with other assets
- 253 prefabs total
- Added new Sparkler missile & impact
- Improved visuals for all missiles and impacts
- Most effects are now easier to scale with Transform as Scaling Mode is changed to Hierarchy for child particles
- Several minor changes to most effects
- Rocket impacts are now more directional
- Removed some duplicate materials
- Removed some unused files
- Replaced old rotation script
- Replaced old light script
v1.1
- Added Modular textures & prefabs
- Added 5 Jet Engine FX
- Added 5 Small Laser Projectile FX
- Updated Sphere Projectile
- Updated Laser Projectile
- Fixed effect rotation issues which happens in some versions
- Other small modifications
- Removed Kunai Scaler