Bullet Physics For Unity

The high performance open source Bullet Physics library now available within Unity. Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source BulletSharp project. Bullet Physics is compiled as a native plugin and accessed from unity scripts using C# PInvoke wrappers.

* Simulate multiple physics worlds simultaneously
* Simulations independent of game loop
* Access to every byte of source code
* Softbodies, ropes, cables and cloth
* Featherstone inverse dynamics
* Two APIs:
. . . * Low level Bullet Physics API
. . . * Unity components similar to the PhysX components
* ZLib license (very permissive)

Currently supports:
* Windows
* OSX
* iOS
* Android

Website
Youtube
Github
Forum

Release Notes

Fixed bug destroying CharacterController. Fixed CollisionCallbacks so callbacks only occur if objects contacted. Fixed bug with CompoundShape that caused console errors Added debugDraw for collision points.

Basic Information
Latest Version
1.1.0 (01 Feb 2017)
Publisher
Ian Deane
Category
Tools/Physics
Size
47.7 MB
Price
free
Asset Rating
(83)
Extended Information
Unity Versions
5.3.1
State
Published