Amplify Shader Editor

Get over 180 FREE shader samples with Amplify Shader Pack.

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IMPORTANT

• To avoid issues, remove the previous version before installing the new one

• Raised minimum Unity support to 2022.3.22f1 LTS

• Raised minimum URP support to 14x

• Raised minimum HDRP support to 14x


LATEST HIGHLIGHTS

Official support for Unity 6.4 LTS

Preview support for Unity 6.5

New Template versioning system (no more packages)

• New "Main Light" node with support for all pipelines

• New cleaner "Dither" node

* New "HD Sample Buffer" node (HDRP only)

• New dynamic inputs in Min/Max nodes

• New range (min/max) feature on "Int" node

• Improved Node Palette window search box

• Dozens of bug fixes for continued improved stability

• Dramatically improved complex shader Loading and Compile times


NOTABLE FEATURES

• Full source-code

• Support for consoles: Xbox One/Xbox Series X/PS4/PS5/Switch

Custom Node API

Shader Templates

Shader Functions

Easy graph share and canvas Screenshot buttons

• Multi-window Support

• Intuitive, familiar node interface

• Extensive node library

• Multi-Pass Shaders

• Instancing Support

• Tessellation and Displacement

• Translucency and Transmission

• Support for Built-in, High-Definition and Universal render pipelines

• Post-Processing Stack shaders

• Custom Render Texture shaders

• User Contributed Nodes and Shaders

• Massive, and growing, sample collection


The Editor will continue to be improved in future updates, there are a lot more features currently in development.


Learn more: Amplify Wiki

Discuss here: Unity Forum Thread

Shader Samples: Full List


AMPLIFY SHADER EDITOR (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.


INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.


MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.


OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.


FLEXIBLE shader creation options. Generate diverse Built-in, including Custom Lighting, and SRP HD/URP/LW shaders. Includes a custom shader Template System to help unleash your creativity while adapting to your production's technical specifications.


Check out the Overview Video

Learn more at our Product Page

Guide: ASE Manual


Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

Get in touch, we would love to hear your story, help promote and feature your work.

Release Notes

Highlights

* Raised minimum supported Unity version to 2022.3.22f1 LTS

* New Template system replacing packages with open, versioned templates (#553)

* New Template Manifest for third-party template versioning (#553)

* Added support for Unity 6000.4 (#562)

* Added preview support for Unity 6000.5 (#582,#590)

* Removed support for URP/HDRP 10x and 12x (#557)


Editor

* Added bridge template handling with comments explaining usage

* Removed checking/adding "_EmissionColor" property from shader gen (#580)

* Fixed template manager loading template data multiple times

* Fixed some nodes broken due to invalid SRP version

* Fixed template sorting by name/path to be deterministic

* Fixed restarting Unity while ASE open causing Shader Type reset (#592)


Templates

* Added "Transparent Dynamic Update" option to HDRP 17.x Decal template

* Updated "Built-in/Lit" template to make picking pass LightMode immutable (#559)

* Updated all URP/HDRP Lit+Unlit templates to ensure "LightMode"="Picking" (#559)

* Updated "Built-In/Lit" depth output code to match latest changes to URP/HDRP

* Updated all URP/HDRP templates to add PackageRequirements, LOD 0 after Tags

* Updated HDRP 14 to 17: merged all **SurfaceDescription to avoid errors (#579)

* Updated URP 2D templates 17.0 to 17.3 to fix duplicate DEBUG_DISPLAY

* Changed Decal Blending / SSAO defines to template options

* Removed conditional WebGL2/GLES3 error from URP templates; all versions (#583)

* Fixed foveated rendering conditional compilation guards for URP 14

* Fixed URP 14x 2D/Sprite template errors on versions below 14.0.12

* Fixed URP "2D Custom Lit" templates ase_pass definitions

* Fixed HDRP/Hair missing Geometry option when Mat Type is Approximate (#589)

* Fixed "Universal/2D Unlit" shaders not rendering on Unity 6+/SRP 17.x (#593)


Nodes

* Added "17.4" and "17.5" inputs to "Switch by SRP Version" node

* Updated "SRP Additional Light" SF to support Unity 6.4 and 6.5

* Exposed "HD Sample Buffer" node additional outputs starting in HDRP 15+

* Exposed all "HD Sample Buffer" outputs when using it on Shader Function

* Fixed CustomExpression allowing duplicated port names causing shader load errors

* Fixed "Object Bounds" node failing when used inside a Shader Function (#594)

* Fixed "HD Sample Buffer" IsUnderWater errors

* Fixed "Switch by Pipeline" node preview not working properly

* Fixed missing "Main Light" node when pasting to a Shader Function (#558)

* Fixed "Main Light" node shadow filter error on HDRP 10x to 15x (#560)

Basic Information
Latest Version
1.9.9.9 (08 Apr 2026)
Publisher
Amplify Creations
Category
Editor Extensions/Visual Scripting
Size
54.6 MB
Price
€73.6
Asset Rating
(697)
Extended Information
Unity Versions
2019.4.41, 2022.3.22
Render Pipelines
BIRP URP HDRP
State
Published