Does your app stand out?
Turn your boring text into something fun and exciting for your users!
What is TextFX?
TextFX is a powerful text animation system bringing you tons of great effects straight out of the box, as well as the ability to create your own amazing effects. It's easy and fun!
What you're getting:
* A Quick Setup animation tool to add animations to new or existing text
* Works with the built-in Unity UI Text system
* Supports use with Text Mesh Pro & NGUI
* Convert existing text with just one click!
* Includes own text rendering system for use anywhere in your scenes (not just the GUI)
* Position your text on 3D curves!
* Intuitive editing tools
* Clean and minimal script setup
* Effect creation & preview in the Editor
* Great documentation and support
* Mobile friendly
* Particle and Audio effect integration
* Full source code included
Bring your text to life!
TextFx, your all-in-one text animation solution for Unity!
WebGL Demo Link
v3.2.18 - 04/08/2019 + Handling the latest TextMeshPro versions being served in Unity 2020, since the API and classes changed a bit causing errors and warnings v3.2.17 - 04/08/2019 + Fixed bugs to do with letters not animating or displaying + Handled some editor warnings for deprecated API calls. v3.2.16 - 11/10/2018 + Fixed build errors for Unity 2018.1+ v3.2.15 - 07/08/2018 + Improved logic for checking for supported third-party assets (ngui, TMP, playmaker). Now works with TMP imported via the new Unity package manager system. + Handling some deprecated unity API methods/properties v3.2.14 - 04/06/2018 + Tidied up support for third-party assets (ngui, tmp, playmaker etc), by removing need for UnityPackages, and instead auto-detecting the plugins and enabling via Scripting Define Symbols + Few small bug fixs v3.2.13 - 13/11/2017 + Added support for latest Text Mesh Pro package. v3.2.12 - 28/12/2016 + Handling editor warnings relating to changes in the Unity ParticleSystem API since Unity 5.5 v3.2.11 - 30/10/2016 + Handling editor warnings about deprecated ParticleEmitter components in Unity 5.4+ v3.2.10 - 24/07/2016 + Fixed prefab bug causing changes not to be recognised + Improved TextMeshPro 'Convert to TextFx' menuitem functionality v3.2.9 - 07/07/2016 + Added support for Text Mesh Pro + Added support for positioning TextFx text on a curve + Optimised animation logic + Removed legacy folder content + Fixed some bugs v3.2.8 - 14/05/2016 + Fixed Demo Scene incorrectly reporting Unity 5.3+ as incompatible v3.2.7 - 17/02/2016 + Added new Demo scene utilising latest TextFx anims and functionality. + Added some new Quick Setup animations. + Improved inspector tools panel. + Fixed bugs. v3.2.6 - 07/01/2016 + Fixed in-editor update tool + Fixed TextFxNative unresponsive inspector panel bug v3.2.5 - 23/11/2015 + UGUI Mesh Effects added; drop shadow and outlines. + Playmaker TextFx v3.0+ actions added as UnityPackage. v3.2.4 - 13/11/2015 + Fixed some bugs; SetText() issue showing text in default state instead of its current state, and an issue with playing the same effect twice. v3.2.3 - 05/11/2015 + Added support for NGUI gradient, drop shadow and outline effects. Note: You'll need to reimport 'TextFx/3rd Party Asset Support/TextFxNGUI.unitypackage' to see changes! v3.2.2 - 22/10/2015 + TextFxUGUI fix for Unity 5.2.2 and beyond v3.2.1 + Added fix for latest Unity 5.2.1 PATCH releases; requires one-line code change. See readme. + Fixed bug with prefabs not keeping local scene changes at runtime. + Fixed bug with deactivated objects while playing effects. v3.2 + Fixed TextFxUGUI compatibility with Unity Editor v5.2 v3.1 + Fixed scripting pause functionality + Fixed some NGUI & UGUI implementation bugs (Remember to re-import the TextFxNGUI.unitypackage in '3rd Party Assets Support' to get these fixes when updating) + Fixed hard-coded folder hierarchy dependency; now able to move root TextFx folder without it breaking! v3.05 + Fixed dynamic font related jumbled text bugs + Fixed and improved the functionality of SetText() + Re-exposed legacy OnFinish option field in editor panel + Fixed legacy Animate Per option. + Fixed TextFxNative alignment bug. Thanks to Lawrence Bishop for your help with this! v3.01 + Fixed build errors caused by class being included in editor-only code section + Fixed a data reference serialisation bug causing Text colour data to be lost in editor occasionally + Populated TextFxNGUI & TextFxUGUI's SetText() interface methods.