ReGoap

ReGoap is a generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples and helpers classes.
Supports multi-threading, backward search and much more.

Check out github for latest updates and tutorial on how to use this library: https://github.com/luxkun/ReGoap

Release Notes

THIS VERSION IS NOT COMPATIBLE WITH 0.2.0, UPDATING WILL BREAK YOUR CURRENT PROJECT - Added an exposed value to disable or enable the automatic notification to the planner when a goal is possible - Refactored the goap action to use always the same structure "GoapActionStackData" -Changed the algorithm branching to support multiple expansion per action, ReGoapTests.TestDynamicAction has an implementation - the branching is done through GetSettings, which now returns an action - Increased by tenfold the default values for max iterations and max nodes to expand in the planner settings - Removed unused GetGenericValues inside the action - Removed Validate active action inside the advanced goap agent - Added a new test for the dynamic actions with multiple branching per action, with relative benchmark test - Updated the example unity project to the latest version of unity - Updated the example unity project with the new refactoring

Basic Information
Latest Version
0.3.0 (12 Feb 2018)
Publisher
Luciano Ferraro
Category
Tools/AI
Size
188.9 KB
Price
free
Asset Rating
(15)
Extended Information
Unity Versions
5.5.1, 5.6.0, 2017.3.1
State
Deprecated