TerraVol: Voxel Terrain Engine

The most advanced Voxel Terrain Engine for Unity.
Unlike standard terrains, voxel/volumetric terrains allow the creation of holes, caves, overhanging cliffs, etc. It combines the power of Minecraft-like games with the beauty of a realistic, good looking environment.

Features:
- Multi-threaded core functionalities.
- Procedural terrain generation in real time.
- Infinite terrains.
- Supports heightmaps with finite terrains.
- Real time terraforming.
- Optimized saving system. Dynamic loading.
- Customizable terrain texturing. Supports multiple materials. Compatible with RTP3.
- Vegetation placement (trees, etc.) using your own assets.
- Powerful grass generator.
- In-editor builder tool.
- 3D A* path finder with path smoothing.

Sources are included. You can expect a thoroughly documented code.
Does not require Unity PRO.

This project is no longer being developed and may not function as intended past Unity version 5.0

Try it now! (webplayer demo)

[Forum & demos | Doc]

Release Notes

2.1c: - Fix compatibility issues with Unity 5 2.1b: - Fixed bug on RTP3 compatibility 2.1: - Added pools to improve performance and keep a constant memory usage - Fixed some bugs - Added a basic example scene for handling biomes - Added heightmap support 2.0: - Core functionalities are now multithreaded - Improved editor tool - Improved grass generator - New "action" system to store & sync player actions on the terrain - Improved tree placement algorithm - Compatible with RTP3 - Add a A* 3D voxel pathfinder with path smoothing - Tons of other improvements and new features 1.1.2: - Bug fix - Terrain generation handled in a coroutine - New brush for sharp angles 1.1: - Refactoring of all components so they are out of TerraVol namespace - Impove memory access and lower memory usage - Add a brand new In-editor building tool

Basic Information
Latest Version
2.1c (26 Apr 2016)
Publisher
Amfu
Category
Tools/Modeling
Size
16.3 MB
Price
free
Asset Rating
(93)
Extended Information
Unity Versions
4.0.1, 5.0.0
State
Deprecated