The most advanced Voxel Terrain Engine for Unity.
Unlike standard terrains, voxel/volumetric terrains allow the creation of holes, caves, overhanging cliffs, etc.
It combines the power of Minecraft-like games with the beauty of a realistic, good looking environment.
Features:
- Multi-threaded core functionalities.
- Procedural terrain generation in real time.
- Infinite terrains.
- Supports heightmaps with finite terrains.
- Real time terraforming.
- Optimized saving system. Dynamic loading.
- Customizable terrain texturing. Supports multiple materials. Compatible with RTP3.
- Vegetation placement (trees, etc.) using your own assets.
- Powerful grass generator.
- In-editor builder tool.
- 3D A* path finder with path smoothing.
Sources are included. You can expect a thoroughly documented code.
Does not require Unity PRO.
This project is no longer being developed and may not function as intended past Unity version 5.0
Try it now! (webplayer demo)
[Forum & demos | Doc]
2.1c: - Fix compatibility issues with Unity 5 2.1b: - Fixed bug on RTP3 compatibility 2.1: - Added pools to improve performance and keep a constant memory usage - Fixed some bugs - Added a basic example scene for handling biomes - Added heightmap support 2.0: - Core functionalities are now multithreaded - Improved editor tool - Improved grass generator - New "action" system to store & sync player actions on the terrain - Improved tree placement algorithm - Compatible with RTP3 - Add a A* 3D voxel pathfinder with path smoothing - Tons of other improvements and new features 1.1.2: - Bug fix - Terrain generation handled in a coroutine - New brush for sharp angles 1.1: - Refactoring of all components so they are out of TerraVol namespace - Impove memory access and lower memory usage - Add a brand new In-editor building tool