Built-in Render Pipeline ONLY
Fog Volume 3 is a volumetric fog renderer designed to model a wide range of atmospheric effects. It offers a great deal of control to help you tune to your needs in both looks and performance. Check the documentation for more detailed info.
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* ----[ v 3.4.5 ] ---- * Updated to 2022.2.2f1 * Added functionality to save temporal material to disk. * Improved compilation times by replacing multi_compile with shader_feature. That's why material must be saved. * Created custom button styles for the inspector * Added an option to make the gradient affect the ambient color * Fixed the Shader warning in 'Hidden/Upsample': use of potentially uninitialized variable (BilateralUpsample) at line 167 (on d3d11) * Fixed errors when creating debug miniature in FogVolumeDirectionalLight.cs