BuildR Procedural Building Generator

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Create a massive, fully explorable city with the most powerful, customizable and capable building generator on the Asset Store. 
Leveraging multi core procedural mesh generation to allow you to CREATE COMPLEX BUILDINGS & ENDLESS CITIES within the Unity editor + at runtime WITHOUT sacrificing frame rate.
Generate EXPLORABLE INTERIORS through the custom built editor. Walk through the building you create!


 🏢 Generate buildings at runtime OR in the editor.
 🏠 Create ENDLESS BUILDINGS with complex EXPLORABLE interiors.
 🏨 Use custom models to accentuate your buildings and give them character.
 🏫 Generate ANY SIZE from small village houses to complex urban towers.
 🏦 Multithreaded parallel design takes generation off the main thread and free up  your framerate.
 🏨 Supports all Unity platforms from mobile through to AAA.
 🏢 Asset based - create buildings that can be transferred easily between projects.
 🏨 Join a project that has been RUNNING, UPDATED and MAINTAINED for
OVER 7 YEARS!
  

Release Notes

3.1.2 22nd November 2021 Fixed issue with Importer 3.1.1 14th July 2020 Fixed editor code in JBug 3.1.0 8th July 2020 Added Chimney Generator Fixed issue with Data Manager null handling 3.0.10 28th June 2020 Fixed asset preview in new projects Fixed UVs on roofs for LOD0, LOD1 and LOD2 Fixed LOD1 roofs not appearing Fixed Atlas facade padding issue with black seem lines 3.0.8 25th May 2020 Fixed creating volumes issue outside of external volume mode Fixed generation speed for the CityGen example Fixed issue when deleting volumes from a building Fixed issue with initial long pause on multi building generation scene Fixed interior UV generation Fixed issue with room style not applying to some building rooms Fixed issue with editor locking selection onto building 3.0.7 19th May 2020 Added BuildR Asset Picker Added Atlased Dynamic Texture A lot of code cleanup, refactoring and commenting Added architecture to support BuildR Extensions Fixed issue with AABBox calculation in constructor Fixed issue with importing BuildR into a fresh project Fixed issue with default material not setting correctly in new project Fixed issue with room styles not being applied to some buildings Fixed issue with facade uv calculations across the horizontal grids Fixed issue with culling wallsections not rendering correctly on buildings. 3.0.6b 6th April 2020 Fixed icon preview generation Fixed volume above not accounting for roof base value Added element duplication Fixed interior door placement UI size Added editor for volume stacking 3.0.5b 29th March 2020 Added dynamic models to interior floorplans Fixed issue with Unity selecting objects behind BuildR when editing Fixed issue with facade design ground floor Added collider generation Improved building core UI Fixed UI blue dots rendering on wrong side of camera Assets renamed and standardised Preview icons now generate with shader colours Added Wallsection elements for shutters including open/close lerp Fixed issue with asset duplication in the BuildR asset system 3.0.4b 22nd March 2020 Added prefab model support to buildings Refactored asset data base classes - might cuase issues that can be solved by refresh Fixed model preview drag on rotated view Fixed issue with new models created causing error Fixed error with new wallsection Fixed facade pattern editor UI 3.0.3b 15th March 2020 Added new model placement system got geometry Added custom model wallsections Fixed issue with mouse behaving erratically again 3.0.2b 8th March 2020 Fixed issue with mouse behaving erratically Started reworking how models are applied to buildings Fixed issue with Unity Editor frustum error 3.0.1b 23rd February 2020 Added #13 Mouse now snaps to room walls when creating rooms Fixed #20 internal volume holes not working Fixed #8 Unity editor Undo/Redo for BuildR editing. Normal control-z undo is supported throughout the BuildR editor Fixed #9 LOD facade calculation issue where wallsection spacing was calculated incorrectly producing different sized wall sections depending on which LOD level was used Fixed #15 incorrect calculation of normals on curved facades without a facade design applied Fixed #4 horizontal position of internal wallsection walls generation Fixed #18 issue with loss of selected floor when creating a new room and clicking outside the selected volume 3.0.0b 19th February 2020 Beta Release

Basic Information
Latest Version
3.1.21 (22 Nov 2021)
Publisher
irreal
Category
Tools/Modeling
Size
23.8 MB
Price
free
Asset Rating
(26)
Extended Information
Unity Versions
2018.4.14, 2018.4.36, 2019.4.5
Render Pipelines
BIRP
State
Deprecated