A* Pathfinding Project Pro
Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.
Features
- Supports grid, navmesh, point and hexagonal graphs.
- Automatic navmesh generation, to save you from doing it manually.
- High performance and fully multithreaded, so it will barely affect the frame rate.
- Smooth agent movement.
- A single line of code to make a pathfinding request.
- Graphs can be saved to files.
- Supports both 2D and 3D games.
- Local Avoidance.
- Source code included.
- Supports updating graphs during runtime.
- Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.
- Allows tagging nodes to make different agents treat them in different ways.
- And so much more.
Demos and videos
More info here!
Extensive documentation
- Includes a total of 16 example scenes to help you get started.
- A comprehensive online documentation with tutorials, and in which almost all functions and fields are documented.
Release Notes
Full changelog is too long to post here (1000 character limit). For the full changelog, take a look at this page.
If you are upgrading from 5.3.x or earlier, please read the upgrade guide.
If upgrading from 4.x or earlier please delete your previous installation before upgrading.