UMotion Pro - Animation Editor

Powerful Animation Editor for animating any type of 3D model right inside Unity.


Reduce development time by fine tuning animations even while being in play mode.


No CPU overhead: UMotion produces Unity animation clips that require no run-time components.



PRO FEATURES

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⭐ NEW: FBX Export on Windows and Intel based Mac OSX (*1)

.... use animations created in UMotion in 3D modeling applications.


⭐ Unity Timeline Integration

.... edit animation clips used in Unity Timeline.


⭐ Import Mocap (*2) and 3rd Party Animations

.... from the Asset Store or any modeling application.


⭐ Animation Layers

... use additive/override layers to modify animations without touching existing keys.


Inverse Kinematics

... advanced IK solution with IK Pinning and FK/IK Blending.


Child-Of Constraint

... change parenting during an animation.


Convert Animations to IK

... edit existing animations as if they have been created using your IK setup.


(*1) Please note that the FBX export on Apple M1 based products is not yet supported.

(*2) In order to maintain good editing performance it is not recommended to import mocap animations longer than 2 min.



COMMUNITY FEATURES

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Includes all features of your favorite free animation editor: UMotion Community


NEW: Muscle Groups

NEW: Weighted Tangents

Bone/Transform Animations

Animate GameObject Components

Animate in Play Mode

Humanoid, Generic and Legacy

Root Motion

Animation Events

and much more...


UMotion offers everything you need to create high quality animations.



LEARNING MATERIAL

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Learning UMotion is easy thanks to the detailed HTML based manual that is kept in the same style as Unity's.


The high quality video tutorials are organized into small chapters and are coming straight to the point:


UMotion General - Video Tutorials

UMotion Professional - Video Tutorials

UMotion "In Practice" - Video Tutorials


Please note that animating is a creative process that will require some practice in order to create good results.


UMotion's learning material is designed to assist you as much as possible.



TECHNICAL SUPPORT

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Please use the official Question & Answer forum. No login required, questions will be answered by the developer.



Homepage | Online Manual | Unity Forum | Twitter | Facebook

Release Notes

!************************************************************!

! ATTENTION: CLEAN INSTALL RECOMMENDED

!************************************************************!


Please delete the "UMotionEditor" folder before updating to this version.


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Feature Highlights (V1.29)

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★ "Copy/Paste Pose" Buttons

★ 15 new methods added to the UMotion API


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Complete Release Notes

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UMotion V1.29p04

---------------------------

New or Changed Features

None


Bug Fixes

  • Fixed that in certain newer Unity versions the gear icon and the eye icon in the animated properties list in the clip editor where unresponsive to mouse clicks.
  • Fixed that in certain newer Unity versions holding [shift] while operating the mouse wheel always zoomed out no matter which direction the mouse wheel was rotated.

Manual Changes

None


UMotion V1.29p03

---------------------------

New or Changed Features

None


Bug Fixes

  • Fixed a null reference exception that is thrown when a character with a missing script is assigned to the UMotion pose editor and the UMotion callback mechanism is in use.
  • Fixed that importing animation clips from another UMotion project that contains re-ordered animation layers fails.

Manual Changes

None


UMotion V1.29p02

---------------------------

New or Changed Features

None


Bug Fixes

  • Fixed that selecting bones is not possible under a specific combination of project settings and 3D character on Mac OSX.

Manual Changes

None


UMotion V1.29p01

---------------------------

New or Changed Features

None


Bug Fixes

  • Fixed that the "Texture ST" property isn't previewed correctly by UMotion's custom property constraint (correct: X, Y ... tiling; Z, W ... offset). Removed "Texture Texel Size" from the selected animatable properties as there seems to be no official Unity API to preview it's changes correctly (and there shouldn't be much practical use to animate this property anyway).

Manual Changes

None


UMotion V1.29

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New or Changed Features

  • Added new methods/properties to the UMotion API "ClipEditor" class: DeleteClip(), GetLastKeyFrame(), ImportClips()
  • Added new methods/properties to the UMotion API "PoseEditor" class: Pivot (get/set), GetAllTransforms(), GetTransformChildCount(), GetTransformChildAt(), GetMirrorTable(), SetTransformIsSelected(), GetTransformIsSelected(), TrySetFkWorldPosition(), TrySetFkWorldRotation(), GetCustomPropertyConstraintNames(), TrySetCustomPropertyConstraintValue(), CopyToOtherSide()
  • Added a "Copy Pose" and "Paste Pose" button to the Pose Editor's "Tools" foldout.
  • When the pose editor window is opened but the clip editor window is not opened, a button is now displayed in the pose editor window that opens the clip editor on click.

Bug Fixes

  • Fixed that the FBX export feature doesn't set the "Root Motion Node" setting correctly to "<Root Transform>" when the exported animation clip has the root transform selected as root motion node in the Clip Editor.
  • Fixed an exception that is thrown when importing an animation clip that has a quaternion curve that is missing some keys on one of the components (x, y, z, w).

Manual Changes

  • Fixed a dead link in the "Exporting Animations FAQ".
  • Added descriptions of the new properties/methods to the UMotion API chapter.
  • Added a description of the new copy/paste pose buttons to the "Pose Editor/Pose Mode/Tools" chapter.

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See UMotion Manual - "Release Notes" for complete history.

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Basic Information
Latest Version
1.29p04 (16 Mar 2025)
Publisher
Soxware Interactive
Category
Tools/Animation
Size
22.1 MB
Price
€64.4
Asset Rating
(391)
Extended Information
Unity Versions
2019.4.40
Render Pipelines
BIRP URP HDRP
State
Published