Inventory (Game Creator 1)

IMPORTANT: Game Creator 1 is in maintenance mode and soon will be deprecated. If you are planning on starting a new project vist Game Creator 2.


NOTICE: Inventory is an extension for Game Creator and won't work without it.


🔸 FEATURES 🔸


- NEW! Hotbar to give quick-access to items

- Containers store scene items

- Loot Tables: randomized item drops

- Create items with one click

- Complete and flexible crafting system

- Easily equip your characters with objects - Customizable inventory UI

- Automatic Save & Load

- Built-in Shop functionality to sell and buy


🔸 GAME CREATOR MODULES 🔸


With Game Creator you'll have access to an ever growing number of modules.


Dialogue

Quests

Stats

Behavior

Shooter

Melee

Traversal


These modules have been carefully crafted so they seamlessly integrate with your game using Game Creator's Module Manager.


🔸 INCLUDED 🔸


Full Source Code

Two examples of inventory:


- Adventure Inventory UI

- RPG Inventory UI

- Example scene showing the main features


Complete set of new Actions:


- Items: Add and Substract

- Currency: Add and Substact

- Inventory UI: Open/Close the inventory interface

- Recipe: Select two items from the inventory and produce some fancy result

- Merchants: Buy and Sell items for currency

- Containers: Store and retrieve items from chests

- Loot Tables: Easily create randomized item drops

- Instantiate Item: Drop items so you can pick them up again (or make them explode. Up to you!)

Release Notes

## 1.1.5

- Compatibility update with core 1.1.15

- Updated examples with new character


## 1.1.4

- New Condition: More Currency than a value


## 1.1.3

- New Action: Select Item

- New Action: Deselect Item

- New "Selected Item UI" component

- Condition Compare Currency accepts variables

- Fixed Unequipping executing actions multiple times

- Fixed Container UI using first container selected

- Fixed Merchant UI using first merchant selected


## 1.1.2

- New Condition: Compare Inventory Weight

- Hotbars now display the amount of items owned

- Fixed floating item remaining after consuming it


## 1.1.1

- New Hotbar system - quick access to items

- Equip actions hold and wait for unequip first

- Virtualized methods on InventoryManager class

- Items can be marked as non-sellable

- Containers can have a 'Take All' button

- New Action: Drop Inventory Item

- New Action: Bind item to Hotbar

- New Action: Unbind item from Hotbar

- New Trigger: On Drop Item to Consume

- New Trigger: On Inventory UI open/close

- New Trigger: On Merchant UI open/close

- New Trigger: On Container UI open/close

- Fixed incorrectly loading player equipment

- Fixed multiple Triggers with On Drop detectors


## 1.0.1

- New Condition: Is Inventory UI open

- New Condition: Is Container UI open

- New Condition: Is Merchant UI open

- New Trigger: On Equip Type

- New Trigger: On Unequip Type

- Added option to disable saving Inventory

- Added option to disable saving Container

- Added option to disable saving Equipment

- Fixed missing event raised when loading game

- Fixed Container bug that refilled contents

- Fixed dropping items outside inventory

- Fixed dragging item leaving icon pinned

- Fixed flickering when closing UI panels

- Custom Inventory UI floating item optional

- Switched ItemUI component methods to virtual


## 0.6.4

- New Action: Instantiate Skin Mesh

- New Trigger: On Currency Change

- Fixed Save/Load with different profiles

- Fixed null item breaking suggestions

- Renamed some Actions with better names

- Changed ItemsListUI virtual API

- Updated example scenes with skin mesh


## 0.6.3

- Exposed getter IsOpen() in InventoryUIManager

- Player no longer required to use Inventory

- Player no longer required to use Merchants

- Updated example scenes


## 0.6.2

- New Action: Remove item from Container

- Fixed Container save/load content

- Fixed equip actions not being destroyed

- Fixed Inventory UI does not require a Player

- Fixed Example Scene Player position

- Fixed error thrown saving Merchant data


## 0.6.1

- Raised minimum Unity version to 2018.3

- Support for Game Creator 0.9.1

- New Container component

- New Loot Table object

- Merchants allow to purchase and sell goods

- Items do not show stack amount if one

- New Inventory Manager SetCurrency method

- New Merchant, Container & Loot Table icons


## 0.5.4

- Support for Game Creator 0.8.3

- Added option to duplicate items

- Adding support for dual wielding

- Fixed pressing undo crashing Unity


## 0.5.3

- Time Manager support for merchants

- Time Manager support for inventory

- Fixed opening two times inventory UI

- Fixed opening two times merchants UI

- Fixed compatibility with core 0.8.2


## 0.5.2

- New Triggers: On Equip/Unequip item

- Fixed Save/Load with equipables

- Fixed change model & equipables


## 0.5.1

- New Equip/Unequip item system

- New inventory weight limit

- Fixed Merchant UI updates


## 0.4.1

- Added Merchant options and UI

- Boosted FTPI in Actions

- Detachable Inventory tab

- Fixed Example scenes camera issue

- Fixed fallback to default UI


## 0.3.3

- Upgrade to core 0.5.2

- Removed title post process

- Removed description post process

- Fixed inventory execute target


## 0.3.2

- Compatibility issues solved

- Fixed Example scene errors

- Adapted actions to new base


## 0.3.1

- Fixed compatibility issues

- Fixed bug items not destroying


## 0.2.2

- Sort Items & Receipts

- New Trigger: On Drop Item

- Define item max drop distance

- No Examples module dependency


## 0.2.1

- New Localization tools

- Update demo scene

- Added incompatible recipes


## 0.1.3

- Updated to use new Igniters

- Fixed Preference Window

- Easier to create items

- Easier to create recipes


## 0.1.2

- Change Item/Recipe dropdown

- Stability improvements


## 0.1.1

- Stable Beta release version

- Add a Changelog

Basic Information
Latest Version
1.1.5 (11 Nov 2021)
Publisher
Catsoft Works
Category
Tools/Utilities
Size
10.0 MB
Price
free
Asset Rating
(28)
Extended Information
Unity Versions
2020.3.15
Render Pipelines
BIRP URP HDRP
State
Deprecated