Very Animation

Unity 6 Ready


About


This is an asset for editing animation in Unity.

You can modify animations and create new ones with Unity.

It is possible to directly edit Mecanim Humanoid animation, which is usually difficult to edit with Unity.

Tools such as mirroring animation creation and key frame reduction are also implemented.



Features


- Compatible with editing Humanoid and Generic animation.

- Legacy animation is also supported.

- It supports animation editing while editing Timeline.

- Collada Exporter

- The source code is all C#

- All source code is included



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Release Notes

Version 1.3.9

- ADD : Unity6000.4 support

- FIX : Demo : Updated the settings of the old asset to fix the warning.

- FIX : BlendPose : Fixed an issue where BlendShape was not working.

- FIX : Tools/Create New Clip/Result : Fixed the created curve to be smoother

- FIX : Speeding up processing


Version 1.3.8

- ADD : Added a guide to inform users of the Quick Start link that is only displayed when first starting the app or updating the version.

- FIX : Editing while playing : Fixed an issue where an error would occur if there was no Clip in the added layer.


Version 1.3.7

- ADD : Unity6000.3 support

- FIX : AnimationWindow : Clamp, FootIK, AnimatorIK, OriginalIK : Changed so that it is not executed when updating Tangent, where the value does not change when editing a key (Mirror and Root Correction are still executed as before).

- FIX : AnimationWindow : Mirror : Changes to mirror processing when editing FootIK and HandIK curves

- FIX : AnimationWindow : AnimatorIK, OriginalIK : When editing previous and next keys that affect the current frame, IK is now updated even if there is no key on the current frame.

- FIX : Tools/Create New Clip/Mirror : Changes to FootIK and HandIK curve creation processing

- FIX : AnimatorIK : Fixed behavior when TDoF is enabled


Version 1.3.6

- FIX : SynchronizeAnimation : Fixed an error that occurred depending on the object state.


Version 1.3.5

- FIX : Fixed an error that occurs in Unity 6000.3 and later.

- FIX : Fixed the handling of default curves created when a curve does not exist

- FIX : Delete unused processes


Version 1.3.4

- ADD : Tools/Create New Clip : Add EditorGUIUtility.PingObject to the created Clip.

- FIX : Tools/Create New Clip/Result : Optimization through review of processing

- FIX : VA Tools : Optimized Hierarchy error handling fixes

- FIX : SynchronizeAnimation, Preview : Animation reset process fix

- FIX : SynchronizeAnimation : Fixed an issue where the function would not work when editing was started even if it was enabled.

- FIX : SynchronizeAnimation : Changed the optimized Hierarchy to not work.

- FIX : Fixed warnings that occur in Unity 6000.2 and later


Version 1.3.3

- FIX : Duplicate and Replace : Layers action now only replaces references in the active layer

- FIX : Code cleanup


Version 1.3.2

- FIX : OnionSkinning : Fixed an issue where OnionSkinning may not be displayed due to a RenderPipeline acquisition error.

- FIX : Save Settings : Fixed an issue where an error would sometimes appear when creating a new compornent.

- FIX : Undo : Fixed an issue that could cause an error to be displayed

- FIX : Transform Rotation/RawQuaternions curve : Removed the workaround for errors that only occurred in older versions of Unity.

- FIX : Transform Rotation/RawQuaternions curve : Fixed an issue where 'Filter by selection' was updated when updating


Version 1.3.1

- FIX : Changed the minimum version to Unity 2021.3.0f1

- FIX : Fixed an issue where an error occurred in the initial version of Unity 2023.1


Version 1.3.0

- ADD : Layers : Added editing function when the AnimatorController Layers settings are applied

- ADD : AnimatorIK/HandIK : Added shoulder movement function and enable toggle

- ADD : AnimatorIK/Sync : Added the ability to set Sync's default behavior

- ADD : AnimatorIK/Animation Rigging : Added Write setting to set Constraint information to be updated by IK Update

- ADD : AnimatorIK/Animation Rigging : Added automatic setting of Shape display for AnimationRigging function when creating

- ADD : AnimatorIK/Animation Rigging : Added automatic setting of mirror settings when creating

- ADD : Tools/Create New Clip : Added Result to output results such as Layers and Timeline.

- ADD : Tools/Additive Reference Pose : New additions

- ADD : Tools/Cleanup : Added the ability to delete curves that are disabled in AvatarMask

- ADD : EditorWindow : Added Extra menu and moved Collision to Extra. Deleted Collision shortcut.

- ADD : ControlWindow/Hierarchy : Added Write Lock function to restrict automatic creation and updating of curves

- ADD : AnimatorIK and OriginalIK : The shortcut K key when IK is selected now calls Update.

- ADD : Tools/Root Motion/Motion Curves : Supports adding keys with shortcut K key when MotionTQ is selected

- ADD : Animation Rigging : Official support, new features added

- ADD : Duplicate and Replace : Added a dialog box to decide whether to unify the Cleanup and rotation.

- ADD : BlendShape : Added two modes to focus only on the mesh that has changed to the icon display, and added application with Add

- FIX : Changed the minimum version to Unity 2021.3

- FIX : Root Correction : Fixed an issue where the first frame after changing a Clip could have incorrect results.

- FIX : Root Correction : Fixed behavior when operating on a frame other than the current one in AnimationWindow

- FIX : Removed the process of resetting AnimatorWindow and ParameterWindow when editing.

- FIX : AnimatorIK/Sync : Fixed swivel acquisition when arms and legs are straight

- FIX : AnimatorIK/Space : Fix to prevent unnecessary updates for Local types

- FIX : Tools/Humanoid IK/HandIK : Fixed an issue where HandQ values ​​were not correct.

- FIX : AnimatorIK/Animation Rigging : Fixed the position information of the Hint set in IK Update

- FIX : Timeline : Supports operation when frame rates are different between Timeline and AnimationClip

- FIX : Pose/Reset : BindPose and TPose are now obtained from SceneObject instead of Prefab.

- FIX : Animation Rigging : Fixed memory leaks in non-normal situations

- FIX : Fixed an issue where skeleton information was sometimes overlapped when Renderer's enabled was operated with animation.

- FIX : Fixed the process of adding AnimationCurve to be the same as the process of AnimationWindow.

- FIX : Fixed the process of adding a Keyframe to be consistent with the AnimationWindow process.

- FIX : Tools/Keyframe Reduction/Other Curves : Fixed an issue where curves with only continuous values ​​of 1 could not be reduced.

- FIX : Fixed various behaviors when AnimatorController Layer Sync is enabled

- FIX : Fixed an error when an unloaded scene exists

- FIX : HandPose and BlendShape : Fixed an issue where icons were not displayed correctly.

Basic Information
Latest Version
1.3.9 (21 Mar 2026)
Publisher
AloneSoft
Category
Tools/Animation
Size
9.3 MB
Price
€21.16
Asset Rating
(91)
Extended Information
Unity Versions
2021.3.0
Render Pipelines
BIRP URP HDRP
State
Published